Crystal Prison Studio Presents

Not a Deer:

A Social Cryptid Horror Game

Survive the forest with friends or risk your digital avatar beside unreliable allies. Share resources freely or hoard them to ensure your survival. The forest is always listening. The thing standing next to you might not be your friend.

Experience the strategy-driven tension and collaborative dread.

Claustrophobic close-up of a player character's distorted face, reflected in a glitching UI element, cold blue and purple ambient light, sharp pink neon backlighting, high-contrast shadows, 35mm
Claustrophobic close-up of a player character's distorted face, reflected in a glitching UI element, cold blue and purple ambient light, sharp pink neon backlighting, high-contrast shadows, 35mm

Unreliable Allies

Trust No One

In Not a Deer, every rustle in the leaves and shift in your friend's gaze could signal danger. Navigate treacherous environments where the true monster might be hiding in plain sight. Uncover twisted folklore and survive the creeping paranoia.

Our Philosophy

Crystal Prison Studio meticulously crafts experiences with purpose, precision, and a deep respect for the player’s capacity to navigate intricate systems. Our emphasis is on clarity rather than spectacle, designing immersive worlds that operate consistently and offer rewards for thoughtful engagement. Our creations are the result of a dedicated team committed to intentional design — incorporating only what serves a clear purpose and omitting what does not merit inclusion.

Human Hands, Deliberate Work

Everything we make is shaped by a small team with a clear vision. Constraints aren't obstacles; they're the reason the work stays honest.

We build with intent

Every system, every choice, every detail exists because it serves a purpose. Nothing is accidental, and nothing is added for noise.

Truth in Design

We build worlds that behave like worlds: consistent, readable, and grounded. The experience should feel inevitable, not manufactured.

Craft over spectacle

We value clarity, precision, and design that respects the player’s intelligence. Atmosphere comes from discipline, not excess.

Core Experience

Designed for Dread

Our debut title, Not a Deer, pushes the boundaries of cooperative horror, blending psychological tension with unique gameplay mechanics.

Unsettling Wilderness

Folklore Subversion

Social Paranoia

Explore environments where familiar forests subtly shift with every new round. The world changes and with it your odds of survival.

Encounter cryptids and myths reimagined for modern psychological horror, blurring the lines between legend and reality.

Work with (or against) your friends. Trust is a weapon, and betrayal is a tool. Who is truly human?

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